![]() Moreover, if your win condition is expensive (like Golem) pick cheap support cards like Bomber + Archer. I would recommend you to choose one heavy damage support card like Wizard, Night Witch, Hunter, Musketeer or Bomber, and the other a flying troop like Baby Dragon, Mega Minion, Minions or at least something that can attack air, like Archers or Minion Horde. The Wizard’s main job is to defend a large push well and then, safe behind a win condition, snipe the tower. For example, Wizard can be killed by Poison, Fireball and Lightning. Support cards generally have low health and are taken out by spells easily. ![]() Next, you’ll be choosing a support card which either helps your win condition to get to the tower or defends your tower well. Choosing cards to support your win condition Many players didn’t have a single Legendary card but got right to the top of the game (around 3k trophies back then.)Īnyway, choose a win condition from the cards above, and add it to your deck. Getting a Legendary card was absurdly rare – 1 in 10 000 Silver Chests contained a Legendary. Back in the old days, Ice Wizard and Princess were the only Legendaries. Honestly, you’ll still be able to push ahead. It doesn’t matter if you don’t have a legendary. You have a good selection of win conditions to choose from: I’d recommend you to choose a win condition which attacks buildings so as to get guaranteed damage on the tower. ![]() It should have good health, moderate to high damage and it must be able to get to the tower most of the times. Choosing a good win condition is very important.įor those who don’t know what a win condition (win-con for short), it’s the card in your deck which is going to blow up the opponent’s tower.
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